


Instead, the undead opt for overpowering, brutal onslaughts designed to overwhelm the foe before their magic degrades too much. Attack! Attack! Attack!: Since they entirely lack missile units or artillery, Vampire armies don't have a lot of use for standoffs.If destroyed, the Mortis Engine explodes in a fury of balefire, damaging anything nearby.

It provides an area of effect aura that damages any enemy unit' inside said aura, and another aura that heals friendly units. It usually holds the remains of a powerful necromancer (in the ultra powerful Regiment Renown version, remains of Nagash himself), and is pulled into the thickest of battles, as the ghosts who man it can inflict terrible damage. A dark, magical device (similar to a chariot) pulled by a host of vengeful, horrific spirits.

However, the quality of the troops you can raise depends on your location-you can get low-level skeletons and zombies anywhere, but high-tier units can only be raised at old battle sites, with the level of the troops that fought there determining what troops you can raise. Its advantage over basic recruiting is that it can be used anywhere and it's instantaneous-you can use your new troops the same turn you raise them. Animate Dead: Can be used outside of battle to gain troops.By the time they're released, they have degenerated fully into the Vargheists, vicious, mindless bat-like monsters. And I Must Scream: Some vampires, after being defeated by their siblings, are sealed in stone coffins for centuries, slowly going mad.Outside of combat, their strength comes from exploiting the use of Vampiric Corruption on the strategic map to shift advantage to themselves, which means their offensives require a higher degree of pre-planning. They have no ranged units whatsoever - not even artillery - but boast some excellent flying units to compensate. The Vampire Counts have a combination of strong, expensive units and weak, expendable fodder, all of which are heavily dependent on their hero units in battle who can support them with a variety of buffs. A Commander Is You: A Spammer/Technical/Espionage faction.And since they are so reliant on frightening their foes away from the field, they can have a very hard time against foes that are either Immune to Psychology (which means they are not affected by the Fear or Terror trait that many vampire units have) or are Unbreakable (which means they will fight to the death). The vampires take extra damage against units who possess fire damage, but they also take extra damage from magicians who use the Lore of Light. Achilles' Heel: Fire, Light and fearless units.
